Tag: intermediate mode
Vertex Buffer Objects
September 16, 2008 00:00
In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs are Vertex Buffer Objects, in other words, boxes in the GPU to store vertices, their colors, normals and a...
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August 31, 2008 00:00
After puzzling some time over the tutorials in Lighthouse3D, I finally learned how to prepare a GLSL shader and use it in an OpenGL render. In the beginning I thought a shader could be used on a particular set of vertices and fragments. However...
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