Posts from 2008/09

Different versions of MSVC have different versions of STL

September 22, 2008 00:00

Something that I have only recently noticed only after I have used MSVC for a while is that different versions of MSVC use different versions of the C++ standard template library. This isn't a problem, unless you are linking libraries statically that were built with different versions of MSVC. For e...

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Shaders, where math meets art

September 17, 2008 00:00

Since playing with shaders is so much fun, lets have a little fun looking at what happens when you take an old game, and breathe some new life into it using a crazily reprogrammed pipeline:

<param na...

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Vertex Buffer Objects

September 16, 2008 00:00

In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs are Vertex Buffer Objects, in other words, boxes in the GPU to store vertices, their colors, normals and a...

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