David's blog
Shaders, where math meets art
September 17, 2008 00:00
Since playing with shaders is so much fun, lets have a little fun looking at what happens when you take an old game, and breathe some new life into it using a crazily reprogrammed pipeline:
Read postVertex Buffer Objects
September 16, 2008 00:00
In my last post I mentioned that if you wanted to draw a large number of things on a screen, you need VBOs. Well, honestly at the time, I only knew what it was but never touched it before. VBOs are Vertex Buffer Objects, in other words, boxes in the GPU to store vertices, their colors, normals and a...
Read postPlaying with GLSL
August 31, 2008 00:00
After puzzling some time over the tutorials in Lighthouse3D, I finally learned how to prepare a GLSL shader and use it in an OpenGL render. In the beginning I thought a shader could be used on a particular set of vertices and fragments. However...
Read postReset
August 23, 2008 00:00
I never seem to be satisfied with any of the sites I made, so I made myself swear that this is the last time I'm going to replace the Labs site. The last one was a bit of a joke anyway. If you ever have a choice, Drupal 6 isn't exactly a good CMS for building production sites, unless you have got p...
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